The minimum score required in Sky Jinks by Activision for the Atari 2600 to earn a patch was: less than 37 seconds in game 1. The best advice in Sky Jinks is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Sky Jinks by Activision was designed by Bob Whitehead.
Activision Sky Jinks is one of those games that make you feel like you are actually flying. It is also considered a nail biter because of the sharp banks that you will have to perform in making a perfect run. The controls are simply moving the joystick to the left or to the right for banking the plane in either direction. By pressing the button you control the speed of how fast the plane flies.
The difficulty buttons make a huge difference in strategy as you fly your plane. When choosing difficulty “A” for your course selection, you’ll have randomly placed trees throughout the flight path, making your performance much more difficult. If you choose difficulty “B”, the trees are removed from your flight path making it so much easier to attain a faster time.
Start each game by pressing the button, then you’re off for a day of slaloming your plane around the marker pylons. There are two distinctly colored pylons; red and blue. Fly to the right of the red pylons and to the left of the blue pylons. The number of pylons remaining in the course is displayed above the game timer. The game timer shows the result of how good your progress is and the ending game time.
When you hit an obstacle such as a tree or balloon or even a pylon, the plane will immediately land, thus increasing the time of the final result of the race. If you fly on the wrong side of a pylon you will be penalized three seconds for that mistake.
There are five gaming selections to choose from. The first is the easiest with just 25 pylons to navigate and the hardest has 99 pylons. On game number five there are 99 pylons and a new course each time you start the game. However in game selections 1-4, the courses are always the same. Getting an idea of where the pylons are placed will give you the edge on getting the fastest end game time.
By using the shadow of the plane and the pitch of the sound of the engine you can gauge how fast or slow that the plane is flying. The obstacles are a key issue in your end game performance and time. Depending on how fast or slow you go, the timing of that reflects just where the balloons are encountered, and how they will interact with the flight path. Just like in flying a real plane, there is a delay in banking when you turn either to the left or to the right. So precision and timing are important factors in getting the best result and fastest time.
***TIPS Getting the feel of the lag in how the plane flies will make your performance more accurate. Making mental notes or sketching maps of the positioning of the pylons will make it easier to anticipate what is coming next. The closer you fly to the pylons the better your end time will be, since you are minimizing the lateral movement of the plane, and shortening the overall distance traveled on the course. For the best time, there should only be one spot where you ever release the button for just a short moment on course 1 to miss the balloon.
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When you are ready to submit a world record score for Sky Jinks by Activision, check the scoreboard here: https://www.twingalaxies.com/game/sky-jinks/atari-2600-vcs
And when you’ve earned your patch, just visit https://www.ActivisionPatches.com