The minimum score required in Enduro by Activision for the Atari 2600 to earn an Activision patch was: survive through the 5th day. The best advice in Enduro by Activision is to read the manual so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Enduro was designed by Larry Miller.
Enduro is perfectly named, as this is exactly what you will need in this game; endurance. Although the game looks quite simple, there are a number of variables that make this one of the hardest games to play for longevity. Here is why: Your objective is to completely pass all of the required number of cars and make it to the next day without running out of time in the current day. It sounds simple enough, but as the game progresses there are many factors that you have to keep in mind as this game is very unforgiving to your thumb.
While holding the button down, which gives your car speed, you must avoid having collisions with the cars that you pass and the side of the track by steering left and right or using brakes (down on the stick). The start of each day is represented by a sunny morning, then encountering snowy roads, and as it becomes dusk the sky will change color on the horizon to indicate that the night is coming. Once night arrives here is where the real challenge begins, as the night progresses it will become foggy, reducing your visibility distance to see the positioning of the cars that you are attempting to overtake. Once the fog has cleared it will start to become dawn to mark the start of your new day, this is where the real pressure begins in the latter part of each day. There is an audible tone letting you know that time is almost expired, so you must finish passing any additional cars remaining on the counter.
Your new day is reflected by the number on the lower left side of your counter and is also represented by the sky color of the new day. As your days continue, the speed of the oncoming cars that you pass will greatly increase. And the patterns in which they appear will become increasingly difficult to deal with. Your odometer shows the amount of total kilometers that you’ve accumulated while driving. Right below your odometer is the amount of cars that you’ll have to pass each day which increases from 200 to 300 as the days progress. For each car you pass, the number will decrease by one, until you pass them all. Once you have passed all of the required cars for a day, you will be rewarded with four waving flags. While in this achievement mode, if you crash into any cars you will not be penalized for that crash, as the cars that pass you will not be added to your daily requirement.
Once you have reached day five you will notice a trophy cup next to your counter. It is a good idea to pass as many cars as you can as fast as you can without crashing into them in the early stages of the game. In the later part of the game, when you collide with any cars, making up that difference in the amount of cars that pass you is very difficult. The cars travel very fast and many more will go whizzing by when you crash in the later stages of the game. If this does happen while in night mode or foggy mode, don’t get nervous as you still have that cushion of time as dawn approaches to make up the difference. You can pass quite a few cars during that time if you do not crash.
***TIPS: You can also fluctuate your speed while encountering cars that block your way, if you slow down and let them go off screen at the top, as you accelerate again, their configuration will be different when they come back into view. They will essentially make a hole for you to pass through, rather than the “rolling road block” that you faced previously.
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When you are ready to submit a world record score for Enduro by Activision, just check out the scoreboard here: https://www.twingalaxies.com/game/enduro/atari-2600-vcs
And when you’ve earned your patch, just visit https://www.ActivisionPatches.com