Double Dragon by Activision: Tips, Tricks, Hints, and Strategies

Double Dragon by Activision: Tips, Tricks, Hints, and Strategies

The minimum score required in Double Dragon by Activision for the Atari 2600 to earn a patch was: No patch was ever offered in Double Dragon. The best advice in Double Dragon is to read the manual, so that you know all of the nuances of the game. The manual gives some really good tips. Make sure both difficulty switches are set to B. Activision Double Dragon was designed by Dan Kitchen.

Activision’s Double Dragon shuttles you into the bad streets of the city to fight the notorious street gang “The Black Warriors” who have kidnapped your brother’s girlfriend Marion, defeat the boss of the gang, and bring Marion to safety.

There are three styles of game play. In game one it’s one player vs the Black Warriors. In game two, it’s two players vs the Black Warriors, and on game three it’s you vs another player. To choose your mode of game play use the select button. When you are ready press the reset button.

How you fight, defend, or attack depends on how you move the joystick. To “Punch” just move the joystick either to the right or left depending on which side of the enemy that you are on. To throw an “Elbow punch” move your joystick up diagonally toward the direction of your enemy. To “Kick” move your joystick down diagonally in that direction of your enemy. And finally to “Jump kick” move your joystick up and then press the button.

There are weapons that the Black Warriors will use to attack and kill you. There are bats, knives, and oil drums. To defend yourself you can punch or kick that enemy and he will drop his weapon. You also can pick up his dropped weapon by standing over it and pressing the button.

Player one’s score is on the top in blue. Player two’s score is in the middle in orange. And the remaining time is on the bottom in yellow. The amount of time that you have to complete the first two stages is 70 units. For the third and fourth stage it is 90 units.

At the bottom of the screen is the energy bar and remaining lives. You start off with 3 lives in reserve. You will not get any more, so make them count. Each time you take damage from your enemy, your energy bar will be reduced. IMPORTANT HINT: It gets replenished when you complete each mission. When the energy bar is empty you will lose a life. When your reserve men reach zero and your energy bar is empty the game is over.

The scoring in the game is based on punches, kicks, and several other movements and attacks. Your punches being 50 points and your kicks being 100. You also get points for jump kicks, elbows, bat hits, and oil drums strikes.

Navigate your way through 4 missions, City Slums, Industrial Area, Outskirts of the City, and the Enemy Base. You can use corners to your advantage when fighting, but don’t be trapped yourself by using this technique.

Always keep the timer on your mind as you only have those precious units to use to complete each mission or you will lose a life. Some of the missions are quite long, so time is really critical.

For more information look here.

Here is a good instructional video for playing Double Dragon: https://www.youtube.com/watch?v=th0-t0X8ZTk

When you are ready to submit a world record score for Double Dragon by Activision, check the scoreboard here: https://www.twingalaxies.com/game/double-dragon/atari-2600-vcs